Inside will look like a lot of odd symbols, but it's the top of the file we care about.You may have to manually choose the program to use. In your save location right click and open the "savegame.dat" file with a text editor.If you did it right you have now replaced the corrupted mod file with a fresh copy and your save should work! You'll have to move or delete the 0 byte file first, naturally dat you just pasted to match the empty "mod.dat" file. dat file and paste it inside your save folder (the same spot as your 0 KB "mod.dat" file) you should be looking at the "idishere" part). The first part of the name will be the Workshop ID (i.e. dat file inside that corresponds to the mod in question. Go into your "C:\Users\\Documents\Gaslamp Games\Dungeons of Dredmor\steam_workshop\subscribed\" folder, and look for the.Keep in mind that the mod name on the Workshop may not be exactly the same as it is in game, so you might need to get clever with your searches. It's easiest if you have the Steam URL bar enabled (in Steam go to View->Settings->Interface and check "Display Steam URL adress bar when available"). Look up that mod on the Steam Workshop to get the ID number at the end of the Workshop page URL (i.e. This means something like "mod5.dat" is going to be the 6th (enabled) mod down the list From the top of the mod list (going downwards), start counting the enabled mods from zero (NOT one!) until you reach the number you took note of. Open Dungeons of Dredmor and go into the "Mods" menu.Make a note of the number of the 0 KB file (i.e.If you can't be positive that your save is using the same mod order read through this method BUT ultimately skip to the bottom of this section and use the "ALTERNATE METHODS". This means any 100% NEW subscriptions will be fine as they'll be at the bottom of the list anyways, but any other alterations will throw off the process. The order the game uses for the mod list (and subsequently the numbering of the mod files we'll be trying to fix) is based on your subscription date order, not name or original upload date or anything. NORMAL METHOD VERY IMPORTANT NOTE: The following steps assume you have not unsubscribed (or re-subscribed) to any mods you were using in that particular save. This will be far more reliable and useful than Steam's game-specific cloud storage (which you should have disabled if you're following this guide correctly!). You can pretty easily setup Dropbox (and similar services) to automatically update your cloud storage any time your save backups folder changes. If you have saves that you are particularly attached to make redundant backups on both physical and cloud-based mediums."solve" that by not letting it get to that point as frequently and, more importantly, without your knowledge (since even backups won't help you when this occurs). The game simply stops updating saves at a certain point while playing. To make 100% sure your saves are being applied to the proper character you should manually do it. Manually save frequently! The automatic backup script will work with in-game autosaves, but those always feel like a risky gamble.Keep multiple "full" and "minimal" backups at all times since you never know how far you may have to rollback a corrupted save.Make frequent backups of the entire "C:\Users\\Documents\Gaslamp Games\Dungeons of Dredmor\" folder, or at the very least your specific character's subfolder.Īgain, I HIGHLY recommend using the auto backup script at the bottom of this guide.Make a backup somewhere else of all the "mod.dat" files (as well as everything else normally, but this initial backup is specifically for those mod files).Go into your save folder (on Windows it is at "C:\Users\\Documents\Gaslamp Games\Dungeons of Dredmor\.dredmorsave").And if you make multiple characters in a single session be sure to restart the autobackup tool each time. just make sure you do it ASAP so that you have a working copy of the mod files right away. If you're using the auto backup script at the bottom of this guide you can do the "first backup of a session" (aka a "full" backup) after saving your new character to have this process done for you. Replacing the broken ones with a backup will fix it without rolling back your actual save data. If a save gets corrupted, the majority of the time it's actually because the save-specific copy of the mod files broke.
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